Here you can find the rules for all 7 games included in the set.
The Party Beast Ultimate Game Collection includes seven completely different games โ from bluffing and deduction to party dares and romantic challenges. Click any game below to read the rules, or download the full PDF rulebook.
Spill secrets. Do dumb stuff. Regret nothing.
This isn't your grandma's Truth or Dare. Moonshine is 220+ cards of chaos โ mix in spicy add-ons like the Romantic Deck (couples only, unless you're really wild) and watch the night catch fire. Answer ridiculous questions, attempt impossible dares, or chicken out and face the wrath of your friends.
โ ๏ธ Warning: This may cause laughter, shame, and questionable life choices. Play at your own risk.
Shuffle. Draw. Pray. ๐๐ฅ
The card drawer must complete the task or answer the question before showing the card to others. The card's content should remain secret until the task is done (unless the card states otherwise).
After completing a task, each player places their card face-up in front of them. Cards are not returned to the deck until the game ends.
There's no winning in Moonshine โ it's about having fun! But you can add stakes:
Split into teams. Each team picks a dare card for the opposing team โ if they fail, the challenging team scores a point.
Place 5 cards face-down. Players choose blindly โ no going back!
30-second sand timer per turn โ if you don't complete it in time, draw another card!
Before a dare, players bet whether it'll be completed. Winners decide the penalty.
Use only the Romantic Pack cards.
Shuffle all expansion packs together.
Truths only โ but lying earns a brutal dare.
Click a card colour to see all cards.
Think you know your friends? Think again. This brutally hilarious game forces players to make impossible choices between three celebrities โ who do you Kill (RIP), Marry (โฆyikes), or F*ck (โฆrespectfully)?
โ ๏ธ Warning: This may cause heated debates, questionable confessions, and lifelong shame.
"Like Tinder, but with more consequences."
3โ6 players โข Ages 18+ (or at least 'mature'โฆish) โข Includes 30 savagely fun cards
Play Moonshine normally (draw Truth or Dare cards). If a Truth feels too boring, the group can force the player to draw a KMF card and justify their choices instead.
10 seconds to decide โ or the group picks your penalty.
Everyone votes on the "worst" choice โ loser does a dare.
Always works with soft drinks too!
Cards are visually distinct (colour + back design) so you can freely mix them with Moonshine or quickly remove them if you want a classic Truth or Dare game.
The King is doomedโฆ probably.
In this chaotic, backstabbing, medieval party game, two teams scramble to either murder the King or keep him alive, while a bunch of weirdos (like the Jester, Monk, and Drunkard) just want to cause trouble.
3โ5 Rounds. 2 Rooms. 1 Explosively Silly Showdown.
Will the King survive? Will the Assassin trip on a rug? Will the Drunkard finally get someone to laugh at their terrible jokes? Grab your friends, pick a side (or don't), and let the deception begin!
"Like 'Two Rooms and a Boom'โฆ but with more mead, treason, and poor life choices."
The King survives โ Assassin and Seductress must NOT be in the same room as the King in the final round.
Assassin or Seductress is in the same room as the King in the final round.
Once per game, secretly checks one player's team colour (not role!). Answer is whispered and cannot be lied โ except by the Infiltrator.
Can lie to The Raven, claiming to be a Blue player.
Cancels the Assassin's kill if present in the same room as the King at game end.
The Medieval Mafia Game Where Even the Peasants Are Suspicious (and the Witches Are Judging You)
Plot Twist: The Dark Ages Just Got Darker. Imagine Mafia, but with more backstabbing nobles, shady spellcasters, and at least one player who will absolutely curse you for talking too much.
By day, accuse your friends like it's a peasant revolt. By night, witches hex, assassins stab, and the Knight probably forgot to use their ability.
โ ๏ธ Contains 100% more witchcraft than your average coup, 200% more dramatic accusations, and zero chill. The only thing getting burned here is your trust. ๐ฅโ๏ธ๐ฎ
A treacherously fun twist on Mafia โข 6โ24 players โข Ages 12+ โข Playtime: 20โ40 mins โข Betrayal: Guaranteed
"So addictive, even the witch trials couldn't stop it." โ Probably Not a Historian
Villagers, the Knight, and the Seer must work together to expose and destroy the Shadow Council before they seize the kingdom. Meanwhile, Witches play a neutral game with their own mysterious goals.
Their number exceeds the innocent players.
All Shadow Council members are burned at the stake.
โ ๏ธ Every game MUST include: Knight, Seer, Villager, Assassin! All other cards are optional.
โ Innocent Villagers
๐ฎ Witches (Neutral)
๐ด Shadow Council (Evil)
All actions communicated to the Moderator silently โ hand signals, written notes, or pointing. No whispering!
Everyone opens their eyes. The Moderator recaps the night aloud (with dramatic flair). Villagers must collectively decide who to remove from the group and burn at the stake. Majority rules!
"The game where even honest pirates turn crooked!"
Dump your loot, lie through your teeth, and betray your crew โ before they betray you first! In this cutthroat card game, players race to empty their hands by bluffing about the treasures they're tossing overboard. But beware: one shouted "Liar!" could sink your chances.
For 3โ7 players โข Games last 10โ15 minutes โข Endless backstabbing
"Arrr, you ready to lie like the sea is on fire?"
Shuffle and deal cards equally among all players. Some players may have 1 extra card โ that's the sailor's life! The player who last held a real coin (or the most "pirate-like" player) goes first.
"Lie about the next number in the sequence!"
"Stick to the same item โ or lie brilliantly!"
๐ก For longer games: true cards played can go to a "graveyard" pile; false cards go to the challenger.
You can only call "Liar!" โ there's no formal "Truth!" challenge. It's assumed players may lie, so the burden is on others to call it out. If nobody calls "Liar!", cards stay in the pile regardless of truth.
Result: You either add to the pile, or call "Liar!"
"The party game where your secrets aren't just told โ they're shown! Hold up GREEN if you've done it, RED if you haven't, or BLUE if it's on your bucket list. No cards, no limits โ just hilarious confessions, wild reveals, and maybe a dare or two. Quick to learn, impossible to play without laughing. Who's brave enough to show their true colors?"
"The more you play, the more you spill!" ๐จ๐
Each player gets 3 coloured cards:
Players: 2โ15
Cards are shuffled and revealed without knowing who chose what.
The statement-maker picks the most interesting green/blue answer each round.
The lone red player gets a funny dare.
Focus on blue cards โ shared dreams become shared plans!
Before voting, predict how many green/blue cards there'll be. Correct guess = point!
The Ultimate Party Heist!
Can you steal a knight and vanish without a trace?
In this sneaky social game, players must swipe Sir Hide-a-lot โ a tiny wooden knight โ and keep him hidden without getting caught. When the theft is discovered, accusations fly, lies unravel, and trust shatters. If the thief escapes blame, they reveal themselves in a dramatic confession and claim victory! But one wrong vote, and their crime is exposed.
Perfect for parties, packed with paranoia, and guaranteed to turn friends into suspects!
How long can YOU stay hidden? ๐โจ
One player must secretly steal Sir Hide-a-lot and keep him hidden (in a pocket, bag, etc.) without anyone noticing. If the group can't identify the thief, the thief must reveal themselves โ proving their victory!
Sir Hide-a-lot is the brave wooden soldier in your game box.
The thief must return Sir Hide-a-lot to a new location within 10 minutes, adding another layer of deception.
A witness who stays silent becomes an accomplice โ both win if the thief escapes, both lose if either is voted out.
If accused, but the thief convinces the accuser to change their vote, the thief still wins.
"A true thief leaves no trace โ only doubt."